Files
beyond/Assets/ThirdParty/PlayMaker/Actions/RectTransform/RectTransformGetAnchorMinAndMax.cs
2024-11-20 15:21:28 +01:00

92 lines
2.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
// Combined Action by djaydino
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("RectTransform")]
[Tooltip("The normalized position in the parent RectTransform that the upper right corner is anchored to. This is relative screen space, values ranges from 0 to 1")]
public class RectTransformGetAnchorMinAndMax : BaseUpdateAction
{
[RequiredField]
[CheckForComponent(typeof(RectTransform))]
[Tooltip("The GameObject target.")]
public FsmOwnerDefault gameObject;
[Tooltip("The Vector2 anchor max. Set to none for no effect, and/or set individual axis below.")]
public FsmVector2 anchorMax;
[Tooltip("The Vector2 anchor min. Set to none for no effect, and/or set individual axis below.")]
public FsmVector2 anchorMin;
[HasFloatSlider(0f,1f)]
[Tooltip("Setting only the x value. Overrides anchorMax x value if set. Set to none for no effect")]
public FsmFloat xMax;
[HasFloatSlider(0f,1f)]
[Tooltip("Setting only the x value. Overrides anchorMax x value if set. Set to none for no effect")]
public FsmFloat yMax;
[HasFloatSlider(0f,1f)]
[Tooltip("Setting only the x value. Overrides anchorMin x value if set. Set to none for no effect")]
public FsmFloat xMin;
[HasFloatSlider(0f,1f)]
[Tooltip("Setting only the x value. Overrides anchorMin x value if set. Set to none for no effect")]
public FsmFloat yMin;
RectTransform _rt;
public override void Reset()
{
base.Reset();
gameObject = null;
anchorMax = null;
anchorMin = null;
xMax = null;
yMax = null;
xMin = null;
yMin = null;
}
public override void OnEnter()
{
GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go != null)
{
_rt = go.GetComponent<RectTransform>();
}
DoGetValues();
if (!everyFrame)
{
Finish();
}
}
public override void OnActionUpdate()
{
DoGetValues();
}
void DoGetValues()
{
// override any axis
if (!anchorMax.IsNone) anchorMax.Value = _rt.anchorMax;
if (!anchorMin.IsNone) anchorMin.Value = _rt.anchorMax;
if (!xMax.IsNone) xMax.Value = _rt.anchorMax.x;
if (!yMax.IsNone) yMax.Value = _rt.anchorMax.y;
if (!xMin.IsNone) xMin.Value = _rt.anchorMin.x;
if (!yMin.IsNone) yMin.Value = _rt.anchorMin.y;
}
}
}