73 lines
1.7 KiB
C#
73 lines
1.7 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2015. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory("RectTransform")]
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[Tooltip("Flips the horizontal and vertical axes of the RectTransform size and alignment, and optionally its children as well.")]
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public class RectTransformFlipLayoutAxis : FsmStateAction
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{
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public enum RectTransformFlipOptions {Horizontal,Vertical,Both};
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[RequiredField]
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[CheckForComponent(typeof(RectTransform))]
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[Tooltip("The GameObject target.")]
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public FsmOwnerDefault gameObject;
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[Tooltip("The axis to flip")]
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public RectTransformFlipOptions axis;
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[Tooltip("Flips around the pivot if true. Flips within the parent rect if false.")]
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public FsmBool keepPositioning;
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[Tooltip("Flip the children as well?")]
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public FsmBool recursive;
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public override void Reset()
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{
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gameObject = null;
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axis = RectTransformFlipOptions.Both;
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keepPositioning = null;
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recursive = null;
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}
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public override void OnEnter()
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{
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DoFlip();
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Finish();
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}
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void DoFlip()
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{
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GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go != null)
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{
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RectTransform _rt = go.GetComponent<RectTransform>();
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if (_rt!=null)
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{
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if (axis== RectTransformFlipOptions.Both)
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{
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RectTransformUtility.FlipLayoutAxes(_rt,keepPositioning.Value,recursive.Value);
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}else if (axis== RectTransformFlipOptions.Horizontal)
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{
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RectTransformUtility.FlipLayoutOnAxis(_rt,0,keepPositioning.Value,recursive.Value);
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}else if (axis== RectTransformFlipOptions.Vertical)
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{
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RectTransformUtility.FlipLayoutOnAxis(_rt,1,keepPositioning.Value,recursive.Value);
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}
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}
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}
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}
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}
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} |