Files
beyond/Assets/ThirdParty/PlayMaker/Actions/RectTransform/RectTransformContainsScreenPoint.cs
2024-11-20 15:21:28 +01:00

128 lines
3.1 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2018. All rights reserved.
using UnityEngine;
using UnityEngine.EventSystems;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("RectTransform")]
[Tooltip("Check if a RectTransform contains the screen point as seen from the given camera.")]
public class RectTransformContainsScreenPoint : FsmStateAction
{
[RequiredField]
[CheckForComponent(typeof(RectTransform))]
[Tooltip("The GameObject target.")]
public FsmOwnerDefault gameObject;
[Tooltip("The screenPoint as a Vector2. Leave to none if you want to use the Vector3 alternative")]
public FsmVector2 screenPointVector2;
[Tooltip("The screenPoint as a Vector3. Leave to none if you want to use the Vector2 alternative")]
public FsmVector3 orScreenPointVector3;
[Tooltip("Define if screenPoint are expressed as normalized screen coordinates (0-1). Otherwise coordinates are in pixels.")]
public bool normalizedScreenPoint;
[Tooltip("The Camera. For a RectTransform in a Canvas set to Screen Space - Overlay mode, the cam parameter should be set to null explicitly (default).\n" +
"Leave to none and the camera will be the one from EventSystem.current.camera")]
[CheckForComponent(typeof(Camera))]
public FsmGameObject camera;
[Tooltip("Repeat every frame")]
public bool everyFrame;
[ActionSection("Result")]
[Tooltip("Store the result.")]
[UIHint(UIHint.Variable)]
public FsmBool isContained;
[Tooltip("Event sent if screenPoint is contained in RectTransform.")]
public FsmEvent isContainedEvent;
[Tooltip("Event sent if screenPoint is NOT contained in RectTransform.")]
public FsmEvent isNotContainedEvent;
RectTransform _rt;
Camera _camera;
public override void Reset()
{
gameObject = null;
screenPointVector2 = null;
orScreenPointVector3 = new FsmVector3(){UseVariable=true};
normalizedScreenPoint = false;
camera = null;
everyFrame = false;
isContained = null;
isContainedEvent = null;
isNotContainedEvent = null;
}
public override void OnEnter()
{
GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go != null)
{
_rt = go.GetComponent<RectTransform>();
}
if (!camera.IsNone)
{
_camera = camera.Value.GetComponent<Camera>();
}else{
_camera = EventSystem.current.GetComponent<Camera>();
}
DoCheck();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoCheck();
}
void DoCheck()
{
if (_rt==null)
{
return;
}
Vector2 _screenPoint = screenPointVector2.Value;
if (!orScreenPointVector3.IsNone)
{
_screenPoint.x = orScreenPointVector3.Value.x;
_screenPoint.y = orScreenPointVector3.Value.y;
}
if (normalizedScreenPoint)
{
_screenPoint.x *= Screen.width;
_screenPoint.y *= Screen.height;
}
bool _result = RectTransformUtility.RectangleContainsScreenPoint(_rt,_screenPoint,_camera);
if (!isContained.IsNone)
{
isContained.Value = _result;
}
if (_result)
{
if (isContainedEvent!=null) Fsm.Event(isContainedEvent);
}else{
if (isNotContainedEvent!=null) Fsm.Event(isNotContainedEvent);
}
}
}
}