Files
2024-11-20 15:21:28 +01:00

79 lines
1.7 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Quaternion)]
[Tooltip("Spherically interpolates between from and to by t.")]
public class QuaternionSlerp : QuaternionBaseAction
{
[RequiredField]
[Tooltip("From Quaternion.")]
public FsmQuaternion fromQuaternion;
[RequiredField]
[Tooltip("To Quaternion.")]
public FsmQuaternion toQuaternion;
[RequiredField]
[Tooltip("Interpolate between fromQuaternion and toQuaternion by this amount. Value is clamped to 0-1 range. 0 = fromQuaternion; 1 = toQuaternion; 0.5 = half way between.")]
[HasFloatSlider(0f, 1f)]
public FsmFloat amount;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("Store the result in this quaternion variable.")]
public FsmQuaternion storeResult;
public override void Reset()
{
fromQuaternion = new FsmQuaternion { UseVariable = true };
toQuaternion = new FsmQuaternion { UseVariable = true };
amount = 0.1f;
storeResult = null;
everyFrame = true;
everyFrameOption = everyFrameOptions.Update;
}
public override void OnEnter()
{
DoQuatSlerp();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
if (everyFrameOption == everyFrameOptions.Update )
{
DoQuatSlerp();
}
}
public override void OnLateUpdate()
{
if (everyFrameOption == everyFrameOptions.LateUpdate )
{
DoQuatSlerp();
}
}
public override void OnFixedUpdate()
{
if (everyFrameOption == everyFrameOptions.FixedUpdate )
{
DoQuatSlerp();
}
}
void DoQuatSlerp()
{
storeResult.Value = Quaternion.Slerp(fromQuaternion.Value, toQuaternion.Value, amount.Value);
}
}
}