Files
2024-11-20 15:21:28 +01:00

71 lines
2.1 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using System;
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("Substance")]
[Tooltip("Set a named Vector3 property in a Substance material. NOTE: Use Rebuild Textures after setting Substance properties.")]
#if UNITY_2017_3
#pragma warning disable 0618
[Obsolete("Built-in support for Substance Designer materials has been deprecated and will be removed in Unity 2018.1. " +
"To continue using Substance Designer materials in Unity 2018.1, you will need to install a suitable " +
"third-party external importer from the Asset Store.")]
#endif
public class SetProceduralVector3 : FsmStateAction
{
[RequiredField]
[Tooltip("The Substance Material.")]
public FsmMaterial substanceMaterial;
[RequiredField]
[Tooltip("The named vector property in the material.")]
public FsmString vector3Property;
[RequiredField]
[Tooltip("The value to set the property to.\nNOTE: Use Set Procedural Vector3 for Vector3 values.")]
public FsmVector3 vector3Value;
[Tooltip("NOTE: Updating procedural materials every frame can be very slow!")]
public bool everyFrame;
public override void Reset()
{
substanceMaterial = null;
vector3Property = null;
vector3Value = null;
everyFrame = false;
}
public override void OnEnter()
{
DoSetProceduralVector();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoSetProceduralVector();
}
private void DoSetProceduralVector()
{
#if !(UNITY_2018_1_OR_NEWER || UNITY_2018_1_OR_NEWER || UNITY_IPHONE || UNITY_IOS || UNITY_ANDROID || UNITY_NACL || UNITY_FLASH || UNITY_PS3 || UNITY_PS4 || UNITY_XBOXONE || UNITY_BLACKBERRY || UNITY_METRO || UNITY_WP8 || UNITY_WIIU || UNITY_PSM || UNITY_WEBGL || UNITY_SWITCH)
var substance = substanceMaterial.Value as ProceduralMaterial;
if (substance == null)
{
LogError("The Material is not a Substance Material!");
return;
}
substance.SetProceduralVector(vector3Property.Value, vector3Value.Value);
#endif
}
}
}