74 lines
1.8 KiB
C#
74 lines
1.8 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using System;
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory("Substance")]
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[Tooltip("Rebuilds all dirty textures. By default the rebuild is spread over multiple frames so it won't halt the game. Check Immediately to rebuild all textures in a single frame.")]
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#if UNITY_2017_3
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#pragma warning disable 0618
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[Obsolete("Built-in support for Substance Designer materials has been deprecated and will be removed in Unity 2018.1. " +
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"To continue using Substance Designer materials in Unity 2018.1, you will need to install a suitable " +
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"third-party external importer from the Asset Store.")]
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#endif
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public class RebuildTextures : FsmStateAction
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{
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[RequiredField]
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public FsmMaterial substanceMaterial;
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[RequiredField]
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public FsmBool immediately;
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public bool everyFrame;
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public override void Reset()
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{
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substanceMaterial = null;
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immediately = false;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoRebuildTextures();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoRebuildTextures();
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}
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void DoRebuildTextures()
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{
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#if !(UNITY_2018_1_OR_NEWER || UNITY_IPHONE || UNITY_IOS || UNITY_ANDROID || UNITY_NACL || UNITY_FLASH || UNITY_PS3 || UNITY_PS4 || UNITY_XBOXONE || UNITY_BLACKBERRY || UNITY_METRO || UNITY_WP8 || UNITY_WIIU || UNITY_PSM || UNITY_WEBGL || UNITY_SWITCH)
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var substance = substanceMaterial.Value as ProceduralMaterial;
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if (substance == null)
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{
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LogError("Not a substance material!");
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return;
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}
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if (!immediately.Value)
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{
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substance.RebuildTextures();
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}
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else
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{
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substance.RebuildTexturesImmediately();
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}
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#endif
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}
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}
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}
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