Files
beyond/Assets/ThirdParty/PlayMaker/Actions/PlayerPrefs/PlayerPrefsSetString.cs
2024-11-20 15:21:28 +01:00

29 lines
748 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("PlayerPrefs")]
[Tooltip("Sets the value of the preference identified by key.")]
public class PlayerPrefsSetString : FsmStateAction
{
[CompoundArray("Count", "Key", "Value")]
[Tooltip("Case sensitive key.")]
public FsmString[] keys;
public FsmString[] values;
public override void Reset()
{
keys = new FsmString[1];
values = new FsmString[1];
}
public override void OnEnter()
{
for(int i = 0; i<keys.Length;i++){
if(!keys[i].IsNone || !keys[i].Value.Equals("")) PlayerPrefs.SetString(keys[i].Value, values[i].IsNone ? "" : values[i].Value);
}
Finish();
}
}
}