Files
2024-11-20 15:21:28 +01:00

30 lines
824 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("PlayerPrefs")]
[Tooltip("Returns the value corresponding to key in the preference file if it exists.")]
public class PlayerPrefsGetInt : FsmStateAction
{
[CompoundArray("Count", "Key", "Variable")]
[Tooltip("Case sensitive key.")]
public FsmString[] keys;
[UIHint(UIHint.Variable)]
public FsmInt[] variables;
public override void Reset()
{
keys = new FsmString[1];
variables = new FsmInt[1];
}
public override void OnEnter()
{
for(int i = 0; i<keys.Length;i++){
if(!keys[i].IsNone || !keys[i].Value.Equals("")) variables[i].Value = PlayerPrefs.GetInt(keys[i].Value, variables[i].IsNone ? 0 : variables[i].Value);
}
Finish();
}
}
}