30 lines
824 B
C#
30 lines
824 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory("PlayerPrefs")]
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[Tooltip("Returns the value corresponding to key in the preference file if it exists.")]
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public class PlayerPrefsGetInt : FsmStateAction
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{
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[CompoundArray("Count", "Key", "Variable")]
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[Tooltip("Case sensitive key.")]
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public FsmString[] keys;
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[UIHint(UIHint.Variable)]
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public FsmInt[] variables;
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public override void Reset()
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{
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keys = new FsmString[1];
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variables = new FsmInt[1];
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}
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public override void OnEnter()
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{
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for(int i = 0; i<keys.Length;i++){
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if(!keys[i].IsNone || !keys[i].Value.Equals("")) variables[i].Value = PlayerPrefs.GetInt(keys[i].Value, variables[i].IsNone ? 0 : variables[i].Value);
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}
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Finish();
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}
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}
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} |