Files
2024-11-20 15:21:28 +01:00

218 lines
6.7 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Physics2D)]
[Tooltip("Detect 2D trigger collisions between Game Objects that have RigidBody2D/Collider2D components.")]
public class Trigger2dEvent : FsmStateAction
{
[Tooltip("The GameObject to detect collisions on.")]
public FsmOwnerDefault gameObject;
[Tooltip("The type of trigger event to detect.")]
public Trigger2DType trigger;
[UIHint(UIHint.TagMenu)]
[Tooltip("Filter by Tag.")]
public FsmString collideTag;
[Tooltip("Event to send if the trigger event is detected.")]
public FsmEvent sendEvent;
[UIHint(UIHint.Variable)]
[Tooltip("Store the GameObject that collided with the Owner of this FSM.")]
public FsmGameObject storeCollider;
// cached proxy component for callbacks
private PlayMakerProxyBase cachedProxy;
public override void Reset()
{
gameObject = null;
trigger = Trigger2DType.OnTriggerEnter2D;
collideTag = "";
sendEvent = null;
storeCollider = null;
}
public override void OnPreprocess()
{
if (gameObject == null) gameObject = new FsmOwnerDefault();
if (gameObject.OwnerOption == OwnerDefaultOption.UseOwner)
{
switch (trigger)
{
case Trigger2DType.OnTriggerEnter2D:
Fsm.HandleTriggerEnter2D = true;
break;
case Trigger2DType.OnTriggerStay2D:
Fsm.HandleTriggerStay2D = true;
break;
case Trigger2DType.OnTriggerExit2D:
Fsm.HandleTriggerExit2D = true;
break;
}
}
else
{
// Add proxy components now if we can
GetProxyComponent();
}
}
public override void OnEnter()
{
if (gameObject.OwnerOption == OwnerDefaultOption.UseOwner)
return;
if (cachedProxy == null)
GetProxyComponent();
AddCallback();
gameObject.GameObject.OnChange += UpdateCallback;
}
public override void OnExit()
{
if (gameObject.OwnerOption == OwnerDefaultOption.UseOwner)
return;
RemoveCallback();
gameObject.GameObject.OnChange -= UpdateCallback;
}
private void UpdateCallback()
{
RemoveCallback();
GetProxyComponent();
AddCallback();
}
private void GetProxyComponent()
{
cachedProxy = null;
var source = gameObject.GameObject.Value;
if (source == null)
return;
switch (trigger)
{
case Trigger2DType.OnTriggerEnter2D:
cachedProxy = PlayMakerFSM.GetEventHandlerComponent<PlayMakerTriggerEnter2D>(source);
break;
case Trigger2DType.OnTriggerStay2D:
cachedProxy = PlayMakerFSM.GetEventHandlerComponent<PlayMakerTriggerStay2D>(source);
break;
case Trigger2DType.OnTriggerExit2D:
cachedProxy = PlayMakerFSM.GetEventHandlerComponent<PlayMakerTriggerExit2D>(source);
break;
}
}
private void AddCallback()
{
if (cachedProxy == null)
return;
switch (trigger)
{
case Trigger2DType.OnTriggerEnter2D:
cachedProxy.AddTrigger2DEventCallback(TriggerEnter2D);
break;
case Trigger2DType.OnTriggerStay2D:
cachedProxy.AddTrigger2DEventCallback(TriggerStay2D);
break;
case Trigger2DType.OnTriggerExit2D:
cachedProxy.AddTrigger2DEventCallback(TriggerExit2D);
break;
}
}
private void RemoveCallback()
{
if (cachedProxy == null)
return;
switch (trigger)
{
case Trigger2DType.OnTriggerEnter2D:
cachedProxy.RemoveTrigger2DEventCallback(TriggerEnter2D);
break;
case Trigger2DType.OnTriggerStay2D:
cachedProxy.RemoveTrigger2DEventCallback(TriggerStay2D);
break;
case Trigger2DType.OnTriggerExit2D:
cachedProxy.RemoveTrigger2DEventCallback(TriggerExit2D);
break;
}
}
private void StoreCollisionInfo(Collider2D collisionInfo)
{
storeCollider.Value = collisionInfo.gameObject;
}
public override void DoTriggerEnter2D(Collider2D other)
{
if (gameObject.OwnerOption == OwnerDefaultOption.UseOwner)
TriggerEnter2D(other);
}
public override void DoTriggerStay2D(Collider2D other)
{
if (gameObject.OwnerOption == OwnerDefaultOption.UseOwner)
TriggerStay2D(other);
}
public override void DoTriggerExit2D(Collider2D other)
{
if (gameObject.OwnerOption == OwnerDefaultOption.UseOwner)
TriggerExit2D(other);
}
private void TriggerEnter2D(Collider2D other)
{
if (trigger == Trigger2DType.OnTriggerEnter2D)
{
if (TagMatches(collideTag, other))
{
StoreCollisionInfo(other);
Fsm.Event(sendEvent);
}
}
}
private void TriggerStay2D(Collider2D other)
{
if (trigger == Trigger2DType.OnTriggerStay2D)
{
if (TagMatches(collideTag, other))
{
StoreCollisionInfo(other);
Fsm.Event(sendEvent);
}
}
}
private void TriggerExit2D(Collider2D other)
{
if (trigger == Trigger2DType.OnTriggerExit2D)
{
if (TagMatches(collideTag, other))
{
StoreCollisionInfo(other);
Fsm.Event(sendEvent);
}
}
}
public override string ErrorCheck()
{
return ActionHelpers.CheckPhysics2dSetup(Fsm.GetOwnerDefaultTarget(gameObject));
}
}
}