Files
2024-11-20 15:21:28 +01:00

98 lines
2.0 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Physics2D)]
[Tooltip("Sets the 2d Velocity of a Game Object. To leave any axis unchanged, set variable to 'None'. NOTE: Game object must have a rigidbody 2D.")]
public class SetVelocity2d : ComponentAction<Rigidbody2D>
{
[RequiredField]
[CheckForComponent(typeof(Rigidbody2D))]
[Tooltip("The GameObject with the Rigidbody2D attached")]
public FsmOwnerDefault gameObject;
[Tooltip("A Vector2 value for the velocity")]
public FsmVector2 vector;
[Tooltip("The y value of the velocity. Overrides 'Vector' x value if set")]
public FsmFloat x;
[Tooltip("The y value of the velocity. Overrides 'Vector' y value if set")]
public FsmFloat y;
[Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset()
{
gameObject = null;
vector = null;
// default axis to variable dropdown with None selected.
x = new FsmFloat { UseVariable = true };
y = new FsmFloat { UseVariable = true };
everyFrame = false;
}
public override void Awake()
{
Fsm.HandleFixedUpdate = true;
}
// TODO: test this works in OnEnter!
public override void OnEnter()
{
DoSetVelocity();
if (!everyFrame)
{
Finish();
}
}
public override void OnFixedUpdate()
{
DoSetVelocity();
if (!everyFrame)
{
Finish();
}
}
void DoSetVelocity()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (!UpdateCache(go))
{
return;
}
// init position
Vector2 velocity;
if (vector.IsNone)
{
velocity = rigidbody2d.velocity;
}
else
{
velocity = vector.Value;
}
// override any axis
if (!x.IsNone) velocity.x = x.Value;
if (!y.IsNone) velocity.y = y.Value;
// apply
rigidbody2d.velocity = velocity;
}
}
}