70 lines
1.5 KiB
C#
70 lines
1.5 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using System;
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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#pragma warning disable 618
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[Obsolete("This action is obsolete; use Constraints instead.")]
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[ActionCategory(ActionCategory.Physics2D)]
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[Tooltip("Controls whether the rigidbody 2D should be prevented from rotating")]
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public class SetIsFixedAngle2d : ComponentAction<Rigidbody2D>
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{
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[RequiredField]
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[CheckForComponent(typeof(Rigidbody2D))]
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[Tooltip("The GameObject with the Rigidbody2D attached")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[Tooltip("The flag value")]
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public FsmBool isFixedAngle;
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[Tooltip("Repeat every frame.")]
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public bool everyFrame;
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public override void Reset()
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{
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gameObject = null;
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isFixedAngle = false;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoSetIsFixedAngle();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoSetIsFixedAngle();
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}
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void DoSetIsFixedAngle()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (!UpdateCache(go))
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{
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return;
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}
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#if UNITY_5_3_5 || UNITY_5_4_OR_NEWER
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if (isFixedAngle.Value) {
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rigidbody2d.constraints = rigidbody2d.constraints | RigidbodyConstraints2D.FreezeRotation;
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}else{
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rigidbody2d.constraints = rigidbody2d.constraints & ~RigidbodyConstraints2D.FreezeRotation;
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}
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#else
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rigidbody2d.fixedAngle = isFixedAngle.Value;
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#endif
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}
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}
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}
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