57 lines
1.3 KiB
C#
57 lines
1.3 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
|
|
|
|
using UnityEngine;
|
|
|
|
namespace HutongGames.PlayMaker.Actions
|
|
{
|
|
[ActionCategory(ActionCategory.Physics2D)]
|
|
[Tooltip("Set the isTrigger option of a Collider2D. Optionally set all collider2D found on the gameobject Target.")]
|
|
public class SetCollider2dIsTrigger : FsmStateAction
|
|
{
|
|
[RequiredField]
|
|
[CheckForComponent(typeof(Collider2D))]
|
|
[Tooltip("The GameObject with the Collider2D attached")]
|
|
public FsmOwnerDefault gameObject;
|
|
|
|
[RequiredField]
|
|
[Tooltip("The flag value")]
|
|
public FsmBool isTrigger;
|
|
|
|
[Tooltip("Set all Colliders on the GameObject target")]
|
|
public bool setAllColliders;
|
|
|
|
public override void Reset()
|
|
{
|
|
gameObject = null;
|
|
isTrigger = false;
|
|
setAllColliders = false;
|
|
}
|
|
|
|
public override void OnEnter()
|
|
{
|
|
DoSetIsTrigger();
|
|
|
|
Finish();
|
|
}
|
|
|
|
void DoSetIsTrigger()
|
|
{
|
|
GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
|
|
if (go == null) return;
|
|
|
|
|
|
if (setAllColliders)
|
|
{
|
|
// Find all of the colliders on the gameobject and set them all to be triggers.
|
|
Collider2D[] cols = go.GetComponents<Collider2D> ();
|
|
foreach (Collider2D c in cols) {
|
|
c.isTrigger = isTrigger.Value;
|
|
}
|
|
}else{
|
|
if (go.GetComponent<Collider2D>() != null)go.GetComponent<Collider2D>().isTrigger = isTrigger.Value;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|