70 lines
1.4 KiB
C#
70 lines
1.4 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using System;
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Physics2D)]
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[Tooltip("Tests if a Game Object's Rigidbody 2D is sleeping.")]
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public class IsSleeping2d : ComponentAction<Rigidbody2D>
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{
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[RequiredField]
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[CheckForComponent(typeof(Rigidbody2D))]
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[Tooltip("The GameObject with the Rigidbody2D attached")]
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public FsmOwnerDefault gameObject;
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[Tooltip("Event sent if sleeping")]
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public FsmEvent trueEvent;
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[Tooltip("Event sent if not sleeping")]
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public FsmEvent falseEvent;
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the value in a Boolean variable")]
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public FsmBool store;
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[Tooltip("Repeat every frame")]
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public bool everyFrame;
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public override void Reset()
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{
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gameObject = null;
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trueEvent = null;
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falseEvent = null;
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store = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoIsSleeping();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoIsSleeping();
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}
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void DoIsSleeping()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (!UpdateCache(go))
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{
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return;
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}
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var isSleeping = rigidbody2d.IsSleeping();
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store.Value = isSleeping;
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Fsm.Event(isSleeping ? trueEvent : falseEvent);
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}
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}
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}
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