Files
2024-11-20 15:21:28 +01:00

79 lines
1.7 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using System;
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
#pragma warning disable 618
[ActionCategory(ActionCategory.Physics2D)]
[Tooltip("Is the rigidbody2D constrained from rotating?" +
"Note: Prefer SetRigidBody2dConstraints when working in Unity 5")]
public class IsFixedAngle2d : ComponentAction<Rigidbody2D>
{
[RequiredField]
[CheckForComponent(typeof(Rigidbody2D))]
[Tooltip("The GameObject with the Rigidbody2D attached")]
public FsmOwnerDefault gameObject;
[Tooltip("Event sent if the Rigidbody2D does have fixed angle")]
public FsmEvent trueEvent;
[Tooltip("Event sent if the Rigidbody2D doesn't have fixed angle")]
public FsmEvent falseEvent;
[UIHint(UIHint.Variable)]
[Tooltip("Store the fixedAngle flag")]
public FsmBool store;
[Tooltip("Repeat every frame.")]
public bool everyFrame;
public override void Reset()
{
gameObject = null;
trueEvent = null;
falseEvent = null;
store = null;
everyFrame = false;
}
public override void OnEnter()
{
DoIsFixedAngle();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoIsFixedAngle();
}
void DoIsFixedAngle()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (!UpdateCache(go))
{
return;
}
bool isfixedAngle = false;
#if UNITY_5_3_5 || UNITY_5_4_OR_NEWER
isfixedAngle = (rigidbody2d.constraints & RigidbodyConstraints2D.FreezeRotation) != 0;
#else
isfixedAngle = rigidbody2d.fixedAngle;
#endif
store.Value = isfixedAngle;
Fsm.Event(isfixedAngle ? trueEvent : falseEvent);
}
}
}