79 lines
1.7 KiB
C#
79 lines
1.7 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using System;
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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#pragma warning disable 618
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[ActionCategory(ActionCategory.Physics2D)]
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[Tooltip("Is the rigidbody2D constrained from rotating?" +
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"Note: Prefer SetRigidBody2dConstraints when working in Unity 5")]
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public class IsFixedAngle2d : ComponentAction<Rigidbody2D>
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{
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[RequiredField]
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[CheckForComponent(typeof(Rigidbody2D))]
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[Tooltip("The GameObject with the Rigidbody2D attached")]
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public FsmOwnerDefault gameObject;
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[Tooltip("Event sent if the Rigidbody2D does have fixed angle")]
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public FsmEvent trueEvent;
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[Tooltip("Event sent if the Rigidbody2D doesn't have fixed angle")]
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public FsmEvent falseEvent;
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the fixedAngle flag")]
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public FsmBool store;
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[Tooltip("Repeat every frame.")]
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public bool everyFrame;
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public override void Reset()
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{
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gameObject = null;
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trueEvent = null;
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falseEvent = null;
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store = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoIsFixedAngle();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoIsFixedAngle();
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}
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void DoIsFixedAngle()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (!UpdateCache(go))
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{
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return;
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}
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bool isfixedAngle = false;
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#if UNITY_5_3_5 || UNITY_5_4_OR_NEWER
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isfixedAngle = (rigidbody2d.constraints & RigidbodyConstraints2D.FreezeRotation) != 0;
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#else
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isfixedAngle = rigidbody2d.fixedAngle;
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#endif
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store.Value = isfixedAngle;
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Fsm.Event(isfixedAngle ? trueEvent : falseEvent);
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}
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}
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}
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