46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Physics2D)]
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[Tooltip("Gets info on the last Trigger 2d event and store in variables. See Unity and PlayMaker docs on Unity 2D physics.")]
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public class GetTrigger2dInfo : FsmStateAction
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{
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[UIHint(UIHint.Variable)]
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[Tooltip("Get the GameObject hit.")]
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public FsmGameObject gameObjectHit;
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[UIHint(UIHint.Variable)]
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[Tooltip("The number of separate shaped regions in the collider.")]
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public FsmInt shapeCount;
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[UIHint(UIHint.Variable)]
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[Tooltip("Useful for triggering different effects. Audio, particles...")]
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public FsmString physics2dMaterialName;
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public override void Reset()
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{
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gameObjectHit = null;
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shapeCount = null;
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physics2dMaterialName = null;
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}
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void StoreTriggerInfo()
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{
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if (Fsm.TriggerCollider2D == null) return;
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gameObjectHit.Value = Fsm.TriggerCollider2D.gameObject;
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shapeCount.Value = Fsm.TriggerCollider2D.shapeCount;
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physics2dMaterialName.Value = Fsm.TriggerCollider2D.sharedMaterial != null ? Fsm.TriggerCollider2D.sharedMaterial.name : "";
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}
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public override void OnEnter()
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{
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StoreTriggerInfo();
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Finish();
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}
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}
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} |