Files
2024-11-20 15:21:28 +01:00

46 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Physics2D)]
[Tooltip("Gets info on the last Trigger 2d event and store in variables. See Unity and PlayMaker docs on Unity 2D physics.")]
public class GetTrigger2dInfo : FsmStateAction
{
[UIHint(UIHint.Variable)]
[Tooltip("Get the GameObject hit.")]
public FsmGameObject gameObjectHit;
[UIHint(UIHint.Variable)]
[Tooltip("The number of separate shaped regions in the collider.")]
public FsmInt shapeCount;
[UIHint(UIHint.Variable)]
[Tooltip("Useful for triggering different effects. Audio, particles...")]
public FsmString physics2dMaterialName;
public override void Reset()
{
gameObjectHit = null;
shapeCount = null;
physics2dMaterialName = null;
}
void StoreTriggerInfo()
{
if (Fsm.TriggerCollider2D == null) return;
gameObjectHit.Value = Fsm.TriggerCollider2D.gameObject;
shapeCount.Value = Fsm.TriggerCollider2D.shapeCount;
physics2dMaterialName.Value = Fsm.TriggerCollider2D.sharedMaterial != null ? Fsm.TriggerCollider2D.sharedMaterial.name : "";
}
public override void OnEnter()
{
StoreTriggerInfo();
Finish();
}
}
}