Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Physics2D/GetCollision2dInfo.cs
2024-11-20 15:21:28 +01:00

75 lines
2.5 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Physics2D)]
[Tooltip("Gets info on the last collision 2D event and store in variables. See Unity and PlayMaker docs on Unity 2D physics.")]
public class GetCollision2dInfo : FsmStateAction
{
[UIHint(UIHint.Variable)]
[Tooltip("Get the GameObject hit.")]
public FsmGameObject gameObjectHit;
[UIHint(UIHint.Variable)]
[Tooltip("Get the relative velocity of the collision.")]
public FsmVector3 relativeVelocity;
[UIHint(UIHint.Variable)]
[Tooltip("Get the relative speed of the collision. Useful for controlling reactions. E.g., selecting an appropriate sound fx.")]
public FsmFloat relativeSpeed;
[UIHint(UIHint.Variable)]
[Tooltip("Get the world position of the collision contact. Useful for spawning effects etc.")]
public FsmVector3 contactPoint;
[UIHint(UIHint.Variable)]
[Tooltip("Get the collision normal vector. Useful for aligning spawned effects etc.")]
public FsmVector3 contactNormal;
[UIHint(UIHint.Variable)]
[Tooltip("The number of separate shaped regions in the collider.")]
public FsmInt shapeCount;
[UIHint(UIHint.Variable)]
[Tooltip("Get the name of the physics 2D material of the colliding GameObject. Useful for triggering different effects. Audio, particles...")]
public FsmString physics2dMaterialName;
public override void Reset()
{
gameObjectHit = null;
relativeVelocity = null;
relativeSpeed = null;
contactPoint = null;
contactNormal = null;
shapeCount = null;
physics2dMaterialName = null;
}
void StoreCollisionInfo()
{
if (Fsm.Collision2DInfo == null) return;
gameObjectHit.Value = Fsm.Collision2DInfo.gameObject;
relativeSpeed.Value = Fsm.Collision2DInfo.relativeVelocity.magnitude;
relativeVelocity.Value = Fsm.Collision2DInfo.relativeVelocity;
physics2dMaterialName.Value = Fsm.Collision2DInfo.collider.sharedMaterial != null ? Fsm.Collision2DInfo.collider.sharedMaterial.name : "";
shapeCount.Value = Fsm.Collision2DInfo.collider.shapeCount;
if (Fsm.Collision2DInfo.contacts != null && Fsm.Collision2DInfo.contacts.Length > 0)
{
contactPoint.Value = Fsm.Collision2DInfo.contacts[0].point;
contactNormal.Value = Fsm.Collision2DInfo.contacts[0].normal;
}
}
public override void OnEnter()
{
StoreCollisionInfo();
Finish();
}
}
}