Files
2024-11-20 15:21:28 +01:00

66 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Physics2D)]
[Tooltip("Adds a 2d torque (rotational force) to a Game Object.")]
public class AddTorque2d : ComponentAction<Rigidbody2D>
{
[RequiredField]
[CheckForComponent(typeof(Rigidbody2D))]
[Tooltip("The GameObject to add torque to.")]
public FsmOwnerDefault gameObject;
[Tooltip("Option for applying the force")]
public ForceMode2D forceMode;
[Tooltip("Torque")]
public FsmFloat torque;
[Tooltip("Repeat every frame while the state is active.")]
public bool everyFrame;
public override void OnPreprocess()
{
Fsm.HandleFixedUpdate = true;
}
public override void Reset()
{
gameObject = null;
torque = null;
everyFrame = false;
}
public override void OnEnter()
{
DoAddTorque();
if (!everyFrame)
{
Finish();
}
}
public override void OnFixedUpdate()
{
DoAddTorque();
}
void DoAddTorque()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (!UpdateCache(go))
{
return;
}
rigidbody2d.AddTorque(torque.Value,forceMode);
}
}
}