66 lines
1.3 KiB
C#
66 lines
1.3 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2016. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Physics2D)]
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[Tooltip("Adds a 2d torque (rotational force) to a Game Object.")]
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public class AddTorque2d : ComponentAction<Rigidbody2D>
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{
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[RequiredField]
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[CheckForComponent(typeof(Rigidbody2D))]
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[Tooltip("The GameObject to add torque to.")]
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public FsmOwnerDefault gameObject;
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[Tooltip("Option for applying the force")]
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public ForceMode2D forceMode;
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[Tooltip("Torque")]
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public FsmFloat torque;
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[Tooltip("Repeat every frame while the state is active.")]
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public bool everyFrame;
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public override void OnPreprocess()
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{
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Fsm.HandleFixedUpdate = true;
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}
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public override void Reset()
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{
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gameObject = null;
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torque = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoAddTorque();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnFixedUpdate()
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{
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DoAddTorque();
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}
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void DoAddTorque()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (!UpdateCache(go))
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{
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return;
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}
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rigidbody2d.AddTorque(torque.Value,forceMode);
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}
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}
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} |