35 lines
721 B
C#
35 lines
721 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Physics)]
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[Tooltip("Forces a Game Object's Rigid Body to wake up.")]
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public class WakeUp : ComponentAction<Rigidbody>
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{
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[RequiredField]
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[CheckForComponent(typeof(Rigidbody))]
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public FsmOwnerDefault gameObject;
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public override void Reset()
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{
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gameObject = null;
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}
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public override void OnEnter()
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{
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DoWakeUp();
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Finish();
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}
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void DoWakeUp()
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{
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var go = gameObject.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : gameObject.GameObject.Value;
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if (UpdateCache(go))
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{
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rigidbody.WakeUp();
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}
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}
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}
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} |