53 lines
1011 B
C#
53 lines
1011 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Physics)]
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[Tooltip("Sets the gravity vector, or individual axis.")]
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public class SetGravity : FsmStateAction
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{
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public FsmVector3 vector;
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public FsmFloat x;
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public FsmFloat y;
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public FsmFloat z;
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public bool everyFrame;
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public override void Reset()
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{
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vector = null;
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x = new FsmFloat { UseVariable = true };
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y = new FsmFloat { UseVariable = true };
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z = new FsmFloat { UseVariable = true };
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoSetGravity();
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if (!everyFrame)
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Finish();
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}
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public override void OnUpdate()
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{
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DoSetGravity();
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}
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void DoSetGravity()
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{
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Vector3 gravity = vector.Value;
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if (!x.IsNone)
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gravity.x = x.Value;
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if (!y.IsNone)
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gravity.y = y.Value;
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if (!z.IsNone)
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gravity.z = z.Value;
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Physics.gravity = gravity;
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}
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}
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} |