Files
2024-11-20 15:21:28 +01:00

53 lines
1011 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Physics)]
[Tooltip("Sets the gravity vector, or individual axis.")]
public class SetGravity : FsmStateAction
{
public FsmVector3 vector;
public FsmFloat x;
public FsmFloat y;
public FsmFloat z;
public bool everyFrame;
public override void Reset()
{
vector = null;
x = new FsmFloat { UseVariable = true };
y = new FsmFloat { UseVariable = true };
z = new FsmFloat { UseVariable = true };
everyFrame = false;
}
public override void OnEnter()
{
DoSetGravity();
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoSetGravity();
}
void DoSetGravity()
{
Vector3 gravity = vector.Value;
if (!x.IsNone)
gravity.x = x.Value;
if (!y.IsNone)
gravity.y = y.Value;
if (!z.IsNone)
gravity.z = z.Value;
Physics.gravity = gravity;
}
}
}