Files
2024-11-20 15:21:28 +01:00

62 lines
1.1 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using System;
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Physics)]
[Tooltip("Tests if a Game Object's Rigid Body is sleeping.")]
public class IsSleeping : ComponentAction<Rigidbody>
{
[RequiredField]
[CheckForComponent(typeof(Rigidbody))]
public FsmOwnerDefault gameObject;
public FsmEvent trueEvent;
public FsmEvent falseEvent;
[UIHint(UIHint.Variable)]
public FsmBool store;
public bool everyFrame;
public override void Reset()
{
gameObject = null;
trueEvent = null;
falseEvent = null;
store = null;
everyFrame = false;
}
public override void OnEnter()
{
DoIsSleeping();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoIsSleeping();
}
void DoIsSleeping()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
var isSleeping = rigidbody.IsSleeping();
store.Value = isSleeping;
Fsm.Event(isSleeping ? trueEvent : falseEvent);
}
}
}
}