66 lines
1.6 KiB
C#
66 lines
1.6 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Physics)]
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[Tooltip("Gets info on the last Raycast and store in variables.")]
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public class GetRaycastHitInfo : FsmStateAction
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{
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[UIHint(UIHint.Variable)]
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[Tooltip("Get the GameObject hit by the last Raycast and store it in a variable.")]
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public FsmGameObject gameObjectHit;
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[UIHint(UIHint.Variable)]
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[Tooltip("Get the world position of the ray hit point and store it in a variable.")]
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[Title("Hit Point")]
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public FsmVector3 point;
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[UIHint(UIHint.Variable)]
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[Tooltip("Get the normal at the hit point and store it in a variable.")]
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public FsmVector3 normal;
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[UIHint(UIHint.Variable)]
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[Tooltip("Get the distance along the ray to the hit point and store it in a variable.")]
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public FsmFloat distance;
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[Tooltip("Repeat every frame.")]
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public bool everyFrame;
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public override void Reset()
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{
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gameObjectHit = null;
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point = null;
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normal = null;
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distance = null;
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everyFrame = false;
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}
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void StoreRaycastInfo()
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{
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if (Fsm.RaycastHitInfo.collider != null)
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{
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gameObjectHit.Value = Fsm.RaycastHitInfo.collider.gameObject;
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point.Value = Fsm.RaycastHitInfo.point;
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normal.Value = Fsm.RaycastHitInfo.normal;
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distance.Value = Fsm.RaycastHitInfo.distance;
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}
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}
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public override void OnEnter()
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{
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StoreRaycastInfo();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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StoreRaycastInfo();
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}
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}
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} |