Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Mesh/GetVertexCount.cs
2024-11-20 15:21:28 +01:00

63 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory("Mesh")]
[Tooltip("Gets the number of vertices in a GameObject's mesh. Useful in conjunction with GetVertexPosition.")]
public class GetVertexCount : FsmStateAction
{
[RequiredField]
[CheckForComponent(typeof(MeshFilter))]
[Tooltip("The GameObject to check.")]
public FsmOwnerDefault gameObject;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("Store the vertex count in a variable.")]
public FsmInt storeCount;
public bool everyFrame;
public override void Reset()
{
gameObject = null;
storeCount = null;
everyFrame = false;
}
public override void OnEnter()
{
DoGetVertexCount();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoGetVertexCount();
}
void DoGetVertexCount()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go != null)
{
var meshFilter = go.GetComponent<MeshFilter>();
if (meshFilter == null)
{
LogError("Missing MeshFilter!");
return;
}
storeCount.Value = meshFilter.mesh.vertexCount;
}
}
}
}