Files
2024-11-20 15:21:28 +01:00

55 lines
1.1 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Math)]
[Tooltip("Clamps the value of Float Variable to a Min/Max range.")]
public class FloatClamp : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("Float variable to clamp.")]
public FsmFloat floatVariable;
[RequiredField]
[Tooltip("The minimum value.")]
public FsmFloat minValue;
[RequiredField]
[Tooltip("The maximum value.")]
public FsmFloat maxValue;
[Tooltip("Repeat every frame. Useful if the float variable is changing.")]
public bool everyFrame;
public override void Reset()
{
floatVariable = null;
minValue = null;
maxValue = null;
everyFrame = false;
}
public override void OnEnter()
{
DoClamp();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoClamp();
}
void DoClamp()
{
floatVariable.Value = Mathf.Clamp(floatVariable.Value, minValue.Value, maxValue.Value);
}
}
}