55 lines
1.1 KiB
C#
55 lines
1.1 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Math)]
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[Tooltip("Clamps the value of Float Variable to a Min/Max range.")]
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public class FloatClamp : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("Float variable to clamp.")]
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public FsmFloat floatVariable;
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[RequiredField]
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[Tooltip("The minimum value.")]
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public FsmFloat minValue;
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[RequiredField]
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[Tooltip("The maximum value.")]
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public FsmFloat maxValue;
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[Tooltip("Repeat every frame. Useful if the float variable is changing.")]
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public bool everyFrame;
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public override void Reset()
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{
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floatVariable = null;
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minValue = null;
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maxValue = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoClamp();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoClamp();
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}
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void DoClamp()
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{
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floatVariable.Value = Mathf.Clamp(floatVariable.Value, minValue.Value, maxValue.Value);
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}
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}
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} |