Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Math/FloatAddMultiple.cs
2024-11-20 15:21:28 +01:00

53 lines
1.2 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Math)]
[Tooltip("Adds multiple float variables to float variable.")]
public class FloatAddMultiple : FsmStateAction
{
[UIHint(UIHint.Variable)]
[Tooltip("The float variables to add.")]
public FsmFloat[] floatVariables;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("Add to this variable.")]
public FsmFloat addTo;
[Tooltip("Repeat every frame while the state is active.")]
public bool everyFrame;
public override void Reset()
{
floatVariables = null;
addTo = null;
everyFrame = false;
}
public override void OnEnter()
{
DoFloatAdd();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoFloatAdd();
}
void DoFloatAdd()
{
for (var i = 0; i < floatVariables.Length; i++)
{
addTo.Value += floatVariables[i].Value;
}
}
}
}