53 lines
1.2 KiB
C#
53 lines
1.2 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Math)]
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[Tooltip("Adds multiple float variables to float variable.")]
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public class FloatAddMultiple : FsmStateAction
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{
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[UIHint(UIHint.Variable)]
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[Tooltip("The float variables to add.")]
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public FsmFloat[] floatVariables;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("Add to this variable.")]
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public FsmFloat addTo;
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[Tooltip("Repeat every frame while the state is active.")]
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public bool everyFrame;
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public override void Reset()
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{
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floatVariables = null;
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addTo = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoFloatAdd();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoFloatAdd();
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}
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void DoFloatAdd()
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{
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for (var i = 0; i < floatVariables.Length; i++)
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{
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addTo.Value += floatVariables[i].Value;
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}
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}
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}
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} |