45 lines
850 B
C#
45 lines
850 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Math)]
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[Tooltip("Sets a Float variable to its absolute value.")]
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public class FloatAbs : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("The Float variable.")]
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public FsmFloat floatVariable;
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[Tooltip("Repeat every frame. Useful if the Float variable is changing.")]
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public bool everyFrame;
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public override void Reset()
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{
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floatVariable = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoFloatAbs();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoFloatAbs();
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}
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void DoFloatAbs()
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{
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floatVariable.Value = Mathf.Abs(floatVariable.Value);
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}
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}
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} |