76 lines
1.7 KiB
C#
76 lines
1.7 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Material)]
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[Tooltip("Sets the Offset of a named texture in a Game Object's Material. Useful for scrolling texture effects.")]
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public class SetTextureOffset : ComponentAction<Renderer>
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{
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[RequiredField]
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[CheckForComponent(typeof(Renderer))]
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public FsmOwnerDefault gameObject;
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public FsmInt materialIndex;
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[RequiredField]
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[UIHint(UIHint.NamedColor)]
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public FsmString namedTexture;
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[RequiredField]
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public FsmFloat offsetX;
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[RequiredField]
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public FsmFloat offsetY;
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public bool everyFrame;
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public override void Reset()
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{
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gameObject = null;
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materialIndex = 0;
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namedTexture = "_MainTex";
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offsetX = 0;
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offsetY = 0;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoSetTextureOffset();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoSetTextureOffset();
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}
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void DoSetTextureOffset()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (!UpdateCache(go))
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{
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return;
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}
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if (renderer.material == null)
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{
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LogError("Missing Material!");
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return;
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}
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if (materialIndex.Value == 0)
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{
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renderer.material.SetTextureOffset(namedTexture.Value, new Vector2(offsetX.Value, offsetY.Value));
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}
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else if (renderer.materials.Length > materialIndex.Value)
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{
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var materials = renderer.materials;
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materials[materialIndex.Value].SetTextureOffset(namedTexture.Value, new Vector2(offsetX.Value, offsetY.Value));
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renderer.materials = materials;
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}
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}
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}
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} |