Files
2024-11-20 15:21:28 +01:00

76 lines
1.7 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Material)]
[Tooltip("Sets the Offset of a named texture in a Game Object's Material. Useful for scrolling texture effects.")]
public class SetTextureOffset : ComponentAction<Renderer>
{
[RequiredField]
[CheckForComponent(typeof(Renderer))]
public FsmOwnerDefault gameObject;
public FsmInt materialIndex;
[RequiredField]
[UIHint(UIHint.NamedColor)]
public FsmString namedTexture;
[RequiredField]
public FsmFloat offsetX;
[RequiredField]
public FsmFloat offsetY;
public bool everyFrame;
public override void Reset()
{
gameObject = null;
materialIndex = 0;
namedTexture = "_MainTex";
offsetX = 0;
offsetY = 0;
everyFrame = false;
}
public override void OnEnter()
{
DoSetTextureOffset();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoSetTextureOffset();
}
void DoSetTextureOffset()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (!UpdateCache(go))
{
return;
}
if (renderer.material == null)
{
LogError("Missing Material!");
return;
}
if (materialIndex.Value == 0)
{
renderer.material.SetTextureOffset(namedTexture.Value, new Vector2(offsetX.Value, offsetY.Value));
}
else if (renderer.materials.Length > materialIndex.Value)
{
var materials = renderer.materials;
materials[materialIndex.Value].SetTextureOffset(namedTexture.Value, new Vector2(offsetX.Value, offsetY.Value));
renderer.materials = materials;
}
}
}
}