58 lines
1.4 KiB
C#
58 lines
1.4 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Logic)]
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[Tooltip("Sends an Event based on the value of an Enum Variable.")]
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public class EnumSwitch : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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public FsmEnum enumVariable;
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[CompoundArray("Enum Switches", "Compare Enum Values", "Send")]
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[MatchFieldType("enumVariable")]
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public FsmEnum[] compareTo;
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public FsmEvent[] sendEvent;
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public bool everyFrame;
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public override void Reset()
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{
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enumVariable = null;
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compareTo = new FsmEnum[0];
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sendEvent = new FsmEvent[0];
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoEnumSwitch();
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if (!everyFrame)
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Finish();
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}
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public override void OnUpdate()
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{
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DoEnumSwitch();
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}
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private void DoEnumSwitch()
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{
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if (enumVariable.IsNone)
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return;
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for (int i = 0; i < compareTo.Length; i++)
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{
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if (Equals(enumVariable.Value, compareTo[i].Value))
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{
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Fsm.Event(sendEvent[i]);
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return;
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}
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}
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}
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}
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} |