Files
2024-11-20 15:21:28 +01:00

58 lines
1.4 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Logic)]
[Tooltip("Sends an Event based on the value of an Enum Variable.")]
public class EnumSwitch : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmEnum enumVariable;
[CompoundArray("Enum Switches", "Compare Enum Values", "Send")]
[MatchFieldType("enumVariable")]
public FsmEnum[] compareTo;
public FsmEvent[] sendEvent;
public bool everyFrame;
public override void Reset()
{
enumVariable = null;
compareTo = new FsmEnum[0];
sendEvent = new FsmEvent[0];
everyFrame = false;
}
public override void OnEnter()
{
DoEnumSwitch();
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoEnumSwitch();
}
private void DoEnumSwitch()
{
if (enumVariable.IsNone)
return;
for (int i = 0; i < compareTo.Length; i++)
{
if (Equals(enumVariable.Value, compareTo[i].Value))
{
Fsm.Event(sendEvent[i]);
return;
}
}
}
}
}