70 lines
1.4 KiB
C#
70 lines
1.4 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Logic)]
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[Tooltip("Tests if all the Bool Variables are False.\nSend an event or store the result.")]
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public class BoolNoneTrue : FsmStateAction
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{
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("The Bool variables to check.")]
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public FsmBool[] boolVariables;
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[Tooltip("Event to send if none of the Bool variables are True.")]
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public FsmEvent sendEvent;
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the result in a Bool variable.")]
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public FsmBool storeResult;
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[Tooltip("Repeat every frame while the state is active.")]
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public bool everyFrame;
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public override void Reset()
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{
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boolVariables = null;
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sendEvent = null;
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storeResult = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoNoneTrue();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoNoneTrue();
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}
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void DoNoneTrue()
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{
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if (boolVariables.Length == 0) return;
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var noneTrue = true;
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for (var i = 0; i < boolVariables.Length; i++)
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{
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if (boolVariables[i].Value)
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{
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noneTrue = false;
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break;
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}
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}
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if (noneTrue)
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{
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Fsm.Event(sendEvent);
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}
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storeResult.Value = noneTrue;
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}
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}
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} |