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2024-11-20 15:21:28 +01:00

70 lines
1.4 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Logic)]
[Tooltip("Tests if all the Bool Variables are False.\nSend an event or store the result.")]
public class BoolNoneTrue : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("The Bool variables to check.")]
public FsmBool[] boolVariables;
[Tooltip("Event to send if none of the Bool variables are True.")]
public FsmEvent sendEvent;
[UIHint(UIHint.Variable)]
[Tooltip("Store the result in a Bool variable.")]
public FsmBool storeResult;
[Tooltip("Repeat every frame while the state is active.")]
public bool everyFrame;
public override void Reset()
{
boolVariables = null;
sendEvent = null;
storeResult = null;
everyFrame = false;
}
public override void OnEnter()
{
DoNoneTrue();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoNoneTrue();
}
void DoNoneTrue()
{
if (boolVariables.Length == 0) return;
var noneTrue = true;
for (var i = 0; i < boolVariables.Length; i++)
{
if (boolVariables[i].Value)
{
noneTrue = false;
break;
}
}
if (noneTrue)
{
Fsm.Event(sendEvent);
}
storeResult.Value = noneTrue;
}
}
}