Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Lights/SetLightIntensity.cs
2024-11-20 15:21:28 +01:00

48 lines
929 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Lights)]
[Tooltip("Sets the Intensity of a Light.")]
public class SetLightIntensity : ComponentAction<Light>
{
[RequiredField]
[CheckForComponent(typeof(Light))]
public FsmOwnerDefault gameObject;
public FsmFloat lightIntensity;
public bool everyFrame;
public override void Reset()
{
gameObject = null;
lightIntensity = 1f;
everyFrame = false;
}
public override void OnEnter()
{
DoSetLightIntensity();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoSetLightIntensity();
}
void DoSetLightIntensity()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
light.intensity = lightIntensity.Value;
}
}
}
}