35 lines
841 B
C#
35 lines
841 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using System.Collections;
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Level)]
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[Tooltip("Makes the Game Object not be destroyed automatically when loading a new scene.")]
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public class DontDestroyOnLoad : FsmStateAction
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{
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[RequiredField]
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[Tooltip("GameObject to mark as DontDestroyOnLoad.")]
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public FsmOwnerDefault gameObject;
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public override void Reset()
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{
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gameObject = null;
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}
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public override void OnEnter()
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{
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// Have to get the root, since the game object will be destroyed if any of its parents are destroyed.
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GameObject _go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (_go!=null)
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{
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Object.DontDestroyOnLoad( _go.transform.root.gameObject);
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}
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Finish();
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}
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}
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} |