Files
2024-11-20 15:21:28 +01:00

47 lines
805 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Input)]
[Tooltip("Gets the X Position of the mouse and stores it in a Float Variable.")]
public class GetMouseX : FsmStateAction
{
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmFloat storeResult;
public bool normalize;
public override void Reset()
{
storeResult = null;
normalize = true;
}
public override void OnEnter()
{
DoGetMouseX();
}
public override void OnUpdate()
{
DoGetMouseX();
}
void DoGetMouseX()
{
if (storeResult != null)
{
float xpos = Input.mousePosition.x;
if (normalize)
xpos /= Screen.width;
storeResult.Value = xpos;
}
}
}
}