Files
beyond/Assets/ThirdParty/PlayMaker/Actions/Input/GetMouseButtonUp.cs
2024-11-20 15:21:28 +01:00

57 lines
1.3 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Input)]
[Tooltip("Sends an Event when the specified Mouse Button is released. Optionally store the button state in a bool variable.")]
public class GetMouseButtonUp : FsmStateAction
{
[RequiredField]
[Tooltip("The mouse button to test.")]
public MouseButton button;
[Tooltip("Event to send if the mouse button is down.")]
public FsmEvent sendEvent;
[UIHint(UIHint.Variable)]
[Tooltip("Store the pressed state in a Bool Variable.")]
public FsmBool storeResult;
[Tooltip("Uncheck to run when entering the state.")]
public bool inUpdateOnly;
public override void Reset()
{
button = MouseButton.Left;
sendEvent = null;
storeResult = null;
inUpdateOnly = true;
}
public override void OnEnter()
{
if (!inUpdateOnly)
{
DoGetMouseButtonUp();
}
}
public override void OnUpdate()
{
DoGetMouseButtonUp();
}
public void DoGetMouseButtonUp()
{
bool buttonUp = Input.GetMouseButtonUp((int)button);
if (buttonUp)
{
Fsm.Event(sendEvent);
}
storeResult.Value = buttonUp;
}
}
}