57 lines
1.3 KiB
C#
57 lines
1.3 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
|
|
|
|
using UnityEngine;
|
|
|
|
namespace HutongGames.PlayMaker.Actions
|
|
{
|
|
[ActionCategory(ActionCategory.Input)]
|
|
[Tooltip("Sends an Event when the specified Mouse Button is released. Optionally store the button state in a bool variable.")]
|
|
public class GetMouseButtonUp : FsmStateAction
|
|
{
|
|
[RequiredField]
|
|
[Tooltip("The mouse button to test.")]
|
|
public MouseButton button;
|
|
|
|
[Tooltip("Event to send if the mouse button is down.")]
|
|
public FsmEvent sendEvent;
|
|
|
|
[UIHint(UIHint.Variable)]
|
|
[Tooltip("Store the pressed state in a Bool Variable.")]
|
|
public FsmBool storeResult;
|
|
|
|
[Tooltip("Uncheck to run when entering the state.")]
|
|
public bool inUpdateOnly;
|
|
|
|
public override void Reset()
|
|
{
|
|
button = MouseButton.Left;
|
|
sendEvent = null;
|
|
storeResult = null;
|
|
inUpdateOnly = true;
|
|
}
|
|
|
|
public override void OnEnter()
|
|
{
|
|
if (!inUpdateOnly)
|
|
{
|
|
DoGetMouseButtonUp();
|
|
}
|
|
}
|
|
|
|
public override void OnUpdate()
|
|
{
|
|
DoGetMouseButtonUp();
|
|
}
|
|
|
|
public void DoGetMouseButtonUp()
|
|
{
|
|
bool buttonUp = Input.GetMouseButtonUp((int)button);
|
|
if (buttonUp)
|
|
{
|
|
Fsm.Event(sendEvent);
|
|
}
|
|
|
|
storeResult.Value = buttonUp;
|
|
}
|
|
}
|
|
} |