38 lines
913 B
C#
38 lines
913 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Input)]
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[Tooltip("Gets the pressed state of the specified Mouse Button and stores it in a Bool Variable. See Unity Input Manager doc.")]
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public class GetMouseButton : FsmStateAction
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{
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[RequiredField]
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[Tooltip("The mouse button to test.")]
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public MouseButton button;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the pressed state in a Bool Variable.")]
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public FsmBool storeResult;
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public override void Reset()
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{
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button = MouseButton.Left;
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storeResult = null;
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}
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public override void OnEnter()
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{
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storeResult.Value = Input.GetMouseButton((int)button);
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}
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public override void OnUpdate()
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{
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storeResult.Value = Input.GetMouseButton((int)button);
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}
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}
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}
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