Files
2024-11-20 15:21:28 +01:00

38 lines
913 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Input)]
[Tooltip("Gets the pressed state of the specified Mouse Button and stores it in a Bool Variable. See Unity Input Manager doc.")]
public class GetMouseButton : FsmStateAction
{
[RequiredField]
[Tooltip("The mouse button to test.")]
public MouseButton button;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("Store the pressed state in a Bool Variable.")]
public FsmBool storeResult;
public override void Reset()
{
button = MouseButton.Left;
storeResult = null;
}
public override void OnEnter()
{
storeResult.Value = Input.GetMouseButton((int)button);
}
public override void OnUpdate()
{
storeResult.Value = Input.GetMouseButton((int)button);
}
}
}