34 lines
663 B
C#
34 lines
663 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Input)]
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[Tooltip("Sends an Event when a Key is released.")]
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public class GetKeyUp : FsmStateAction
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{
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[RequiredField]
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public KeyCode key;
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public FsmEvent sendEvent;
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[UIHint(UIHint.Variable)]
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public FsmBool storeResult;
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public override void Reset()
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{
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sendEvent = null;
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key = KeyCode.None;
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storeResult = null;
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}
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public override void OnUpdate()
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{
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bool keyUp = Input.GetKeyUp(key);
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if (keyUp)
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Fsm.Event(sendEvent);
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storeResult.Value = keyUp;
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}
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}
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} |