52 lines
941 B
C#
52 lines
941 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Input)]
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[Tooltip("Gets the pressed state of a Key.")]
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public class GetKey : FsmStateAction
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{
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[RequiredField]
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[Tooltip("The key to test.")]
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public KeyCode key;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("Store if the key is down (True) or up (False).")]
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public FsmBool storeResult;
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[Tooltip("Repeat every frame. Useful if you're waiting for a key press/release.")]
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public bool everyFrame;
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public override void Reset()
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{
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key = KeyCode.None;
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storeResult = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoGetKey();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoGetKey();
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}
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void DoGetKey()
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{
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storeResult.Value = Input.GetKey(key);
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}
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}
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} |