Files
2024-11-20 15:21:28 +01:00

52 lines
941 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Input)]
[Tooltip("Gets the pressed state of a Key.")]
public class GetKey : FsmStateAction
{
[RequiredField]
[Tooltip("The key to test.")]
public KeyCode key;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("Store if the key is down (True) or up (False).")]
public FsmBool storeResult;
[Tooltip("Repeat every frame. Useful if you're waiting for a key press/release.")]
public bool everyFrame;
public override void Reset()
{
key = KeyCode.None;
storeResult = null;
everyFrame = false;
}
public override void OnEnter()
{
DoGetKey();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoGetKey();
}
void DoGetKey()
{
storeResult.Value = Input.GetKey(key);
}
}
}