Files
2024-11-20 15:21:28 +01:00

41 lines
918 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Input)]
[Tooltip("Sends an Event when a Button is released.")]
public class GetButtonUp : FsmStateAction
{
[RequiredField]
[Tooltip("The name of the button. Set in the Unity Input Manager.")]
public FsmString buttonName;
[Tooltip("Event to send if the button is released.")]
public FsmEvent sendEvent;
[UIHint(UIHint.Variable)]
[Tooltip("Set to True if the button is released.")]
public FsmBool storeResult;
public override void Reset()
{
buttonName = "Fire1";
sendEvent = null;
storeResult = null;
}
public override void OnUpdate()
{
var buttonUp = Input.GetButtonUp(buttonName.Value);
if (buttonUp)
{
Fsm.Event(sendEvent);
}
storeResult.Value = buttonUp;
}
}
}