Files
2024-11-20 15:21:28 +01:00

41 lines
925 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Input)]
[Tooltip("Sends an Event when a Button is pressed.")]
public class GetButtonDown : FsmStateAction
{
[RequiredField]
[Tooltip("The name of the button. Set in the Unity Input Manager.")]
public FsmString buttonName;
[Tooltip("Event to send if the button is pressed.")]
public FsmEvent sendEvent;
[Tooltip("Set to True if the button is pressed.")]
[UIHint(UIHint.Variable)]
public FsmBool storeResult;
public override void Reset()
{
buttonName = "Fire1";
sendEvent = null;
storeResult = null;
}
public override void OnUpdate()
{
var buttonDown = Input.GetButtonDown(buttonName.Value);
if (buttonDown)
{
Fsm.Event(sendEvent);
}
storeResult.Value = buttonDown;
}
}
}