52 lines
1.0 KiB
C#
52 lines
1.0 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Input)]
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[Tooltip("Gets the pressed state of the specified Button and stores it in a Bool Variable. See Unity Input Manager docs.")]
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public class GetButton : FsmStateAction
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{
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[RequiredField]
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[Tooltip("The name of the button. Set in the Unity Input Manager.")]
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public FsmString buttonName;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the result in a bool variable.")]
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public FsmBool storeResult;
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[Tooltip("Repeat every frame.")]
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public bool everyFrame;
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public override void Reset()
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{
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buttonName = "Fire1";
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storeResult = null;
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everyFrame = true;
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}
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public override void OnEnter()
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{
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DoGetButton();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoGetButton();
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}
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void DoGetButton()
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{
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storeResult.Value = Input.GetButton(buttonName.Value);
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}
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}
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}
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