Files
2024-11-20 15:21:28 +01:00

66 lines
1.4 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.Input)]
[Tooltip("Gets the value of the specified Input Axis and stores it in a Float Variable. See Unity Input Manager docs.")]
public class GetAxis : FsmStateAction
{
[RequiredField]
[Tooltip("The name of the axis. Set in the Unity Input Manager.")]
public FsmString axisName;
[Tooltip("Axis values are in the range -1 to 1. Use the multiplier to set a larger range.")]
public FsmFloat multiplier;
[RequiredField]
[UIHint(UIHint.Variable)]
[Tooltip("Store the result in a float variable.")]
public FsmFloat store;
[Tooltip("Repeat every frame. Typically this would be set to True.")]
public bool everyFrame;
public override void Reset()
{
axisName = "";
multiplier = 1.0f;
store = null;
everyFrame = true;
}
public override void OnEnter()
{
DoGetAxis();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoGetAxis();
}
void DoGetAxis()
{
if (FsmString.IsNullOrEmpty(axisName)) return;
var axisValue = Input.GetAxis(axisName.Value);
// if variable set to none, assume multiplier of 1
if (!multiplier.IsNone)
{
axisValue *= multiplier.Value;
}
store.Value = axisValue;
}
}
}