66 lines
1.4 KiB
C#
66 lines
1.4 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.Input)]
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[Tooltip("Gets the value of the specified Input Axis and stores it in a Float Variable. See Unity Input Manager docs.")]
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public class GetAxis : FsmStateAction
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{
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[RequiredField]
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[Tooltip("The name of the axis. Set in the Unity Input Manager.")]
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public FsmString axisName;
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[Tooltip("Axis values are in the range -1 to 1. Use the multiplier to set a larger range.")]
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public FsmFloat multiplier;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the result in a float variable.")]
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public FsmFloat store;
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[Tooltip("Repeat every frame. Typically this would be set to True.")]
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public bool everyFrame;
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public override void Reset()
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{
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axisName = "";
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multiplier = 1.0f;
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store = null;
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everyFrame = true;
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}
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public override void OnEnter()
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{
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DoGetAxis();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoGetAxis();
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}
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void DoGetAxis()
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{
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if (FsmString.IsNullOrEmpty(axisName)) return;
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var axisValue = Input.GetAxis(axisName.Value);
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// if variable set to none, assume multiplier of 1
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if (!multiplier.IsNone)
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{
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axisValue *= multiplier.Value;
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}
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store.Value = axisValue;
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}
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}
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}
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