Files
2024-11-20 15:21:28 +01:00

38 lines
657 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.GameObject)]
[Tooltip("Sets a Game Object's Name.")]
public class SetName : FsmStateAction
{
[RequiredField]
public FsmOwnerDefault gameObject;
[RequiredField]
public FsmString name;
public override void Reset()
{
gameObject = null;
name = null;
}
public override void OnEnter()
{
DoSetLayer();
Finish();
}
void DoSetLayer()
{
GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null) return;
go.name = name.Value;
}
}
}