Files
beyond/Assets/ThirdParty/PlayMaker/Actions/GameObject/SelectRandomGameObject.cs
2024-11-20 15:21:28 +01:00

47 lines
1.1 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.GameObject)]
[Tooltip("Selects a Random Game Object from an array of Game Objects.")]
public class SelectRandomGameObject : FsmStateAction
{
[CompoundArray("Game Objects", "Game Object", "Weight")]
public FsmGameObject[] gameObjects;
[HasFloatSlider(0, 1)]
public FsmFloat[] weights;
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmGameObject storeGameObject;
public override void Reset ()
{
gameObjects = new FsmGameObject[3];
weights = new FsmFloat[] {1,1,1};
storeGameObject = null;
}
public override void OnEnter ()
{
DoSelectRandomGameObject();
Finish();
}
void DoSelectRandomGameObject()
{
if (gameObjects == null) return;
if (gameObjects.Length == 0) return;
if (storeGameObject == null) return;
int randomIndex = ActionHelpers.GetRandomWeightedIndex(weights);
if (randomIndex != -1)
{
storeGameObject.Value = gameObjects[randomIndex].Value;
}
}
}
}