47 lines
1.1 KiB
C#
47 lines
1.1 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.GameObject)]
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[Tooltip("Selects a Random Game Object from an array of Game Objects.")]
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public class SelectRandomGameObject : FsmStateAction
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{
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[CompoundArray("Game Objects", "Game Object", "Weight")]
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public FsmGameObject[] gameObjects;
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[HasFloatSlider(0, 1)]
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public FsmFloat[] weights;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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public FsmGameObject storeGameObject;
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public override void Reset ()
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{
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gameObjects = new FsmGameObject[3];
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weights = new FsmFloat[] {1,1,1};
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storeGameObject = null;
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}
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public override void OnEnter ()
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{
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DoSelectRandomGameObject();
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Finish();
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}
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void DoSelectRandomGameObject()
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{
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if (gameObjects == null) return;
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if (gameObjects.Length == 0) return;
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if (storeGameObject == null) return;
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int randomIndex = ActionHelpers.GetRandomWeightedIndex(weights);
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if (randomIndex != -1)
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{
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storeGameObject.Value = gameObjects[randomIndex].Value;
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}
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}
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}
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} |