50 lines
971 B
C#
50 lines
971 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
|
|
|
|
using UnityEngine;
|
|
|
|
namespace HutongGames.PlayMaker.Actions
|
|
{
|
|
[ActionCategory(ActionCategory.GameObject)]
|
|
[Tooltip("Gets a Game Object's Transform and stores it in an Object Variable.")]
|
|
public class GetTransform : FsmStateAction
|
|
{
|
|
[RequiredField]
|
|
public FsmGameObject gameObject;
|
|
|
|
[RequiredField]
|
|
[UIHint(UIHint.Variable)]
|
|
[ObjectType(typeof(Transform))]
|
|
public FsmObject storeTransform;
|
|
|
|
public bool everyFrame;
|
|
|
|
public override void Reset()
|
|
{
|
|
gameObject = new FsmGameObject { UseVariable = true};
|
|
storeTransform = null;
|
|
everyFrame = false;
|
|
}
|
|
|
|
public override void OnEnter()
|
|
{
|
|
DoGetGameObjectName();
|
|
|
|
if (!everyFrame)
|
|
{
|
|
Finish();
|
|
}
|
|
}
|
|
|
|
public override void OnUpdate()
|
|
{
|
|
DoGetGameObjectName();
|
|
}
|
|
|
|
void DoGetGameObjectName()
|
|
{
|
|
var go = gameObject.Value;
|
|
|
|
storeTransform.Value = go != null ? go.transform : null;
|
|
}
|
|
}
|
|
} |