Files
2024-11-20 15:21:28 +01:00

50 lines
971 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.GameObject)]
[Tooltip("Gets a Game Object's Transform and stores it in an Object Variable.")]
public class GetTransform : FsmStateAction
{
[RequiredField]
public FsmGameObject gameObject;
[RequiredField]
[UIHint(UIHint.Variable)]
[ObjectType(typeof(Transform))]
public FsmObject storeTransform;
public bool everyFrame;
public override void Reset()
{
gameObject = new FsmGameObject { UseVariable = true};
storeTransform = null;
everyFrame = false;
}
public override void OnEnter()
{
DoGetGameObjectName();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoGetGameObjectName();
}
void DoGetGameObjectName()
{
var go = gameObject.Value;
storeTransform.Value = go != null ? go.transform : null;
}
}
}