38 lines
784 B
C#
38 lines
784 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.GameObject)]
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[Tooltip("Gets the top most parent of the Game Object.\nIf the game object has no parent, returns itself.")]
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public class GetRoot : FsmStateAction
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{
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[RequiredField]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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public FsmGameObject storeRoot;
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public override void Reset()
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{
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gameObject = null;
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storeRoot = null;
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}
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public override void OnEnter()
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{
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DoGetRoot();
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Finish();
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}
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void DoGetRoot()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go == null) return;
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storeRoot.Value = go.transform.root.gameObject;
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}
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}
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} |