Files
2024-11-20 15:21:28 +01:00

38 lines
784 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.GameObject)]
[Tooltip("Gets the top most parent of the Game Object.\nIf the game object has no parent, returns itself.")]
public class GetRoot : FsmStateAction
{
[RequiredField]
public FsmOwnerDefault gameObject;
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmGameObject storeRoot;
public override void Reset()
{
gameObject = null;
storeRoot = null;
}
public override void OnEnter()
{
DoGetRoot();
Finish();
}
void DoGetRoot()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null) return;
storeRoot.Value = go.transform.root.gameObject;
}
}
}