40 lines
870 B
C#
40 lines
870 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.GameObject)]
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[Tooltip("Gets a Random Child of a Game Object.")]
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public class GetRandomChild : FsmStateAction
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{
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[RequiredField]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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public FsmGameObject storeResult;
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public override void Reset()
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{
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gameObject = null;
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storeResult = null;
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}
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public override void OnEnter()
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{
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DoGetRandomChild();
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Finish();
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}
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void DoGetRandomChild()
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{
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GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (go == null) return;
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int childCount = go.transform.childCount;
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if (childCount == 0) return;
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storeResult.Value = go.transform.GetChild(Random.Range(0, childCount)).gameObject;
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}
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}
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} |