Files
2024-11-20 15:21:28 +01:00

40 lines
870 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.GameObject)]
[Tooltip("Gets a Random Child of a Game Object.")]
public class GetRandomChild : FsmStateAction
{
[RequiredField]
public FsmOwnerDefault gameObject;
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmGameObject storeResult;
public override void Reset()
{
gameObject = null;
storeResult = null;
}
public override void OnEnter()
{
DoGetRandomChild();
Finish();
}
void DoGetRandomChild()
{
GameObject go = Fsm.GetOwnerDefaultTarget(gameObject);
if (go == null) return;
int childCount = go.transform.childCount;
if (childCount == 0) return;
storeResult.Value = go.transform.GetChild(Random.Range(0, childCount)).gameObject;
}
}
}