47 lines
889 B
C#
47 lines
889 B
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.GameObject)]
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[Tooltip("Gets the name of a Game Object and stores it in a String Variable.")]
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public class GetName : FsmStateAction
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{
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[RequiredField]
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public FsmGameObject gameObject;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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public FsmString storeName;
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public bool everyFrame;
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public override void Reset()
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{
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gameObject = new FsmGameObject { UseVariable = true};
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storeName = null;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoGetGameObjectName();
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if (!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoGetGameObjectName();
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}
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void DoGetGameObjectName()
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{
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var go = gameObject.Value;
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storeName.Value = go != null ? go.name : "";
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}
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}
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} |