Files
2024-11-20 15:21:28 +01:00

47 lines
889 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.GameObject)]
[Tooltip("Gets the name of a Game Object and stores it in a String Variable.")]
public class GetName : FsmStateAction
{
[RequiredField]
public FsmGameObject gameObject;
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmString storeName;
public bool everyFrame;
public override void Reset()
{
gameObject = new FsmGameObject { UseVariable = true};
storeName = null;
everyFrame = false;
}
public override void OnEnter()
{
DoGetGameObjectName();
if (!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoGetGameObjectName();
}
void DoGetGameObjectName()
{
var go = gameObject.Value;
storeName.Value = go != null ? go.name : "";
}
}
}