Files
2024-11-20 15:21:28 +01:00

45 lines
842 B
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.GameObject)]
[Tooltip("Gets a Game Object's Layer and stores it in an Int Variable.")]
public class GetLayer : FsmStateAction
{
[RequiredField]
public FsmGameObject gameObject;
[RequiredField]
[UIHint(UIHint.Variable)]
public FsmInt storeResult;
public bool everyFrame;
public override void Reset()
{
gameObject = null;
storeResult = null;
everyFrame = false;
}
public override void OnEnter()
{
DoGetLayer();
if (!everyFrame)
Finish();
}
public override void OnUpdate()
{
DoGetLayer();
}
void DoGetLayer()
{
if (gameObject.Value == null) return;
storeResult.Value = gameObject.Value.layer;
}
}
}