44 lines
1.1 KiB
C#
44 lines
1.1 KiB
C#
// (c) Copyright HutongGames, LLC. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.GameObject)]
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[Tooltip("Gets the Child of a GameObject by Index.\nE.g., O to get the first child. HINT: Use this with an integer variable to iterate through children.")]
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public class GetChildNum : FsmStateAction
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{
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[RequiredField]
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[Tooltip("The GameObject to search.")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[Tooltip("The index of the child to find.")]
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public FsmInt childIndex;
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[RequiredField]
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[UIHint(UIHint.Variable)]
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[Tooltip("Store the child in a GameObject variable.")]
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public FsmGameObject store;
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public override void Reset()
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{
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gameObject = null;
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childIndex = 0;
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store = null;
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}
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public override void OnEnter()
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{
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store.Value = DoGetChildNum(Fsm.GetOwnerDefaultTarget(gameObject));
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Finish();
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}
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GameObject DoGetChildNum(GameObject go)
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{
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if (go == null || go.transform.childCount == 0 || childIndex.Value < 0) return null;
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return go.transform.GetChild(childIndex.Value % go.transform.childCount).gameObject;
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}
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}
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} |