50 lines
1.1 KiB
C#
50 lines
1.1 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.GameObject)]
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[Tooltip("Destroys a Component of an Object.")]
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public class DestroyComponent : FsmStateAction
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{
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[RequiredField]
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[Tooltip("The GameObject that owns the Component.")]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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[UIHint(UIHint.ScriptComponent)]
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[Tooltip("The name of the Component to destroy.")]
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public FsmString component;
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Component aComponent;
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public override void Reset()
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{
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aComponent = null;
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gameObject = null;
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component = null;
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}
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public override void OnEnter()
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{
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DoDestroyComponent(gameObject.OwnerOption == OwnerDefaultOption.UseOwner ? Owner : gameObject.GameObject.Value);
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Finish();
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}
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void DoDestroyComponent(GameObject go)
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{
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aComponent = go.GetComponent(ReflectionUtils.GetGlobalType(component.Value));
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if (aComponent == null)
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{
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LogError("No such component: " + component.Value);
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}
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else
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{
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Object.Destroy(aComponent);
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}
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}
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}
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} |