71 lines
1.6 KiB
C#
71 lines
1.6 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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using System;
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namespace HutongGames.PlayMaker.Actions
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{
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#if !UNITY_2019_3_OR_NEWER
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[ActionCategory(ActionCategory.GUIElement)]
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[Tooltip("Sets the Alpha of the GUITexture attached to a Game Object. Useful for fading GUI elements in/out.")]
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#if UNITY_2017_2_OR_NEWER
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#pragma warning disable CS0618
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[Obsolete("GUITexture is part of the legacy UI system and will be removed in a future release")]
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#endif
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public class SetGUITextureAlpha : ComponentAction<GUITexture>
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{
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[RequiredField]
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[CheckForComponent(typeof(GUITexture))]
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public FsmOwnerDefault gameObject;
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[RequiredField]
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public FsmFloat alpha;
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public bool everyFrame;
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public override void Reset()
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{
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gameObject = null;
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alpha = 1.0f;
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everyFrame = false;
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}
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public override void OnEnter()
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{
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DoGUITextureAlpha();
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if(!everyFrame)
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{
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Finish();
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}
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}
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public override void OnUpdate()
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{
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DoGUITextureAlpha();
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}
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void DoGUITextureAlpha()
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{
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var go = Fsm.GetOwnerDefaultTarget(gameObject);
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if (UpdateCache(go))
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{
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var color = guiTexture.color;
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guiTexture.color = new Color(color.r, color.g, color.b, alpha.Value);
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}
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}
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}
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#else
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[ActionCategory(ActionCategory.GUIElement)]
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[Tooltip("Sets the Alpha of the GUITexture attached to a Game Object. Useful for fading GUI elements in/out.")]
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[Obsolete("GUITexture is part of the legacy UI system removed in 2019.3")]
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public class SetGUITextureAlpha : FsmStateAction
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{
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[ActionSection("Obsolete. Use Unity UI instead.")]
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public FsmFloat alpha;
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}
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#endif
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} |