Files
beyond/Assets/ThirdParty/PlayMaker/Actions/GUIElement/SetGUITextureAlpha.cs
2024-11-20 15:21:28 +01:00

71 lines
1.6 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
using System;
namespace HutongGames.PlayMaker.Actions
{
#if !UNITY_2019_3_OR_NEWER
[ActionCategory(ActionCategory.GUIElement)]
[Tooltip("Sets the Alpha of the GUITexture attached to a Game Object. Useful for fading GUI elements in/out.")]
#if UNITY_2017_2_OR_NEWER
#pragma warning disable CS0618
[Obsolete("GUITexture is part of the legacy UI system and will be removed in a future release")]
#endif
public class SetGUITextureAlpha : ComponentAction<GUITexture>
{
[RequiredField]
[CheckForComponent(typeof(GUITexture))]
public FsmOwnerDefault gameObject;
[RequiredField]
public FsmFloat alpha;
public bool everyFrame;
public override void Reset()
{
gameObject = null;
alpha = 1.0f;
everyFrame = false;
}
public override void OnEnter()
{
DoGUITextureAlpha();
if(!everyFrame)
{
Finish();
}
}
public override void OnUpdate()
{
DoGUITextureAlpha();
}
void DoGUITextureAlpha()
{
var go = Fsm.GetOwnerDefaultTarget(gameObject);
if (UpdateCache(go))
{
var color = guiTexture.color;
guiTexture.color = new Color(color.r, color.g, color.b, alpha.Value);
}
}
}
#else
[ActionCategory(ActionCategory.GUIElement)]
[Tooltip("Sets the Alpha of the GUITexture attached to a Game Object. Useful for fading GUI elements in/out.")]
[Obsolete("GUITexture is part of the legacy UI system removed in 2019.3")]
public class SetGUITextureAlpha : FsmStateAction
{
[ActionSection("Obsolete. Use Unity UI instead.")]
public FsmFloat alpha;
}
#endif
}