Files
2024-11-20 15:21:28 +01:00

85 lines
2.4 KiB
C#

// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
using UnityEngine;
namespace HutongGames.PlayMaker.Actions
{
[ActionCategory(ActionCategory.GUI)]
[Tooltip("Draws a GUI Texture. NOTE: Uses OnGUI so you need a PlayMakerGUI component in the scene.")]
public class DrawTexture : FsmStateAction
{
[RequiredField]
[Tooltip("Texture to draw.")]
public FsmTexture texture;
[UIHint(UIHint.Variable)]
[Tooltip("Rectangle on the screen to draw the texture within. Alternatively, set or override individual properties below.")]
[Title("Position")]
public FsmRect screenRect;
[Tooltip("Left screen coordinate.")]
public FsmFloat left;
[Tooltip("Top screen coordinate.")]
public FsmFloat top;
[Tooltip("Width of texture on screen.")]
public FsmFloat width;
[Tooltip("Height of texture on screen.")]
public FsmFloat height;
[Tooltip("How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.")]
public ScaleMode scaleMode;
[Tooltip("Whether to alpha blend the image on to the display (the default). If false, the picture is drawn on to the display.")]
public FsmBool alphaBlend;
[Tooltip("Aspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used. Pass in w/h for the desired aspect ratio. This allows the aspect ratio of the source image to be adjusted without changing the pixel width and height.")]
public FsmFloat imageAspect;
[Tooltip("Use normalized screen coordinates (0-1)")]
public FsmBool normalized;
private Rect rect;
public override void Reset()
{
texture = null;
screenRect = null;
left = 0;
top = 0;
width = 1;
height = 1;
scaleMode = ScaleMode.StretchToFill;
alphaBlend = true;
imageAspect = 0;
normalized = true;
}
public override void OnGUI()
{
if (texture.Value == null)
{
return;
}
rect = !screenRect.IsNone ? screenRect.Value : new Rect();
if (!left.IsNone) rect.x = left.Value;
if (!top.IsNone) rect.y = top.Value;
if (!width.IsNone) rect.width = width.Value;
if (!height.IsNone) rect.height = height.Value;
if (normalized.Value)
{
rect.x *= Screen.width;
rect.width *= Screen.width;
rect.y *= Screen.height;
rect.height *= Screen.height;
}
GUI.DrawTexture(rect, texture.Value, scaleMode, alphaBlend.Value, imageAspect.Value);
}
}
}