85 lines
2.4 KiB
C#
85 lines
2.4 KiB
C#
// (c) Copyright HutongGames, LLC 2010-2013. All rights reserved.
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using UnityEngine;
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namespace HutongGames.PlayMaker.Actions
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{
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[ActionCategory(ActionCategory.GUI)]
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[Tooltip("Draws a GUI Texture. NOTE: Uses OnGUI so you need a PlayMakerGUI component in the scene.")]
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public class DrawTexture : FsmStateAction
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{
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[RequiredField]
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[Tooltip("Texture to draw.")]
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public FsmTexture texture;
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[UIHint(UIHint.Variable)]
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[Tooltip("Rectangle on the screen to draw the texture within. Alternatively, set or override individual properties below.")]
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[Title("Position")]
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public FsmRect screenRect;
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[Tooltip("Left screen coordinate.")]
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public FsmFloat left;
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[Tooltip("Top screen coordinate.")]
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public FsmFloat top;
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[Tooltip("Width of texture on screen.")]
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public FsmFloat width;
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[Tooltip("Height of texture on screen.")]
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public FsmFloat height;
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[Tooltip("How to scale the image when the aspect ratio of it doesn't fit the aspect ratio to be drawn within.")]
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public ScaleMode scaleMode;
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[Tooltip("Whether to alpha blend the image on to the display (the default). If false, the picture is drawn on to the display.")]
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public FsmBool alphaBlend;
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[Tooltip("Aspect ratio to use for the source image. If 0 (the default), the aspect ratio from the image is used. Pass in w/h for the desired aspect ratio. This allows the aspect ratio of the source image to be adjusted without changing the pixel width and height.")]
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public FsmFloat imageAspect;
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[Tooltip("Use normalized screen coordinates (0-1)")]
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public FsmBool normalized;
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private Rect rect;
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public override void Reset()
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{
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texture = null;
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screenRect = null;
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left = 0;
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top = 0;
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width = 1;
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height = 1;
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scaleMode = ScaleMode.StretchToFill;
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alphaBlend = true;
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imageAspect = 0;
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normalized = true;
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}
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public override void OnGUI()
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{
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if (texture.Value == null)
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{
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return;
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}
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rect = !screenRect.IsNone ? screenRect.Value : new Rect();
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if (!left.IsNone) rect.x = left.Value;
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if (!top.IsNone) rect.y = top.Value;
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if (!width.IsNone) rect.width = width.Value;
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if (!height.IsNone) rect.height = height.Value;
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if (normalized.Value)
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{
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rect.x *= Screen.width;
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rect.width *= Screen.width;
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rect.y *= Screen.height;
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rect.height *= Screen.height;
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}
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GUI.DrawTexture(rect, texture.Value, scaleMode, alphaBlend.Value, imageAspect.Value);
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}
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}
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} |